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Devlog
Somewhere_Rains_0.0.20
October 10, 2024
by
Tiok1
6-29-24 (offstream) - [DEBUG] Changelog editing can now be done from canvas and displays in-game - [LIVE] Past Dialog stored with new Dialog History button - [LIVE] Quest hint with new Hints button 6-...
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Somewhere_Rains_0.0.19
March 03, 2024
by
Tiok1
[Added] 12-19-23 - [LIVE] Imperial City districts 1-3-24 - added lighting for the other districts - [LIVE] Districts Fast Travel - skeleton for additional district areas 1-5-24 - [DEBUG] simplified di...
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Somewhere_Rains_0.0.18
December 09, 2023
by
Tiok1
[Added] 12-6-23 - Changed lights to render only if the player is in the same area 12-8-23 - Lighting in areas is no longer rendered if the player is not present - Major areas are no longer loaded if t...
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Somewhere_Rains_0.0.17
November 25, 2023
by
Tiok1
Game Dev Playlist [Added] 10-06-23 - skeleton for Shadow blackmarket (spooky) - Fleshed out to-do menu into 5 parts -- to-do -- high -- low -- if time -- if needed 10-11-23 - [dev stuff:tm:] organized...
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Somewhere_Rains_0.0.16
July 29, 2023
by
Tiok1
Game Dev Playlist Taking a break to figure out how I want to go about developing the game. I have an idea of what I want to accomplish, an interactive form of the lore, but I need to change aspects of...
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Somewhere_Rains_0.0.15
June 10, 2023
by
Tiok1
Godot 4.0 released between builds and wiped the previous build's visual code. Build 0.0.15 is written in gdscript. [Added] -fixed player movement -unblurrized pixels (yes) -ui is visible again -change...
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Somewhere_Rains_0.0.14
May 08, 2022
by
Tiok1
[Added] shift: sprint parallax background idle animation when touching wall ray point in front of player at all times (spooky) r a y c a s t i n g detection teleportation using said ray's detection au...
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