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Somewhere_Rains_0.0.19
[Added] 12-19-23 - [LIVE] Imperial City districts 1-3-24 - added lighting for the other districts - [LIVE] Districts Fast Travel - skeleton for additional distr...
2 files
Somewhere_Rains_0.0.18
[Added] 12-6-23 - Changed lights to render only if the player is in the same area 12-8-23 - Lighting in areas is no longer rendered if the player is not present...
2 files
Somewhere_Rains_0.0.17
Game Dev Playlist [Added] 10-06-23 - skeleton for Shadow blackmarket (spooky) - Fleshed out to-do menu into 5 parts -- to-do -- high -- low -- if time -- if nee...
1 file
Somewhere_Rains_0.0.16
Game Dev Playlist Taking a break to figure out how I want to go about developing the game. I have an idea of what I want to accomplish, an interactive form of t...
1 file
Somewhere_Rains_0.0.15
Godot 4.0 released between builds and wiped the previous build's visual code. Build 0.0.15 is written in gdscript. [Added] -fixed player movement -unblurrized p...
1 file
Somewhere_Rains_0.0.14
[Added] shift: sprint parallax background idle animation when touching wall ray point in front of player at all times (spooky) r a y c a s t i n g detection tel...
1 file

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